#ifndef INPUTACTION_H
#define INPUTACTION_H

//!Enumeration of the possible action of the player.
enum eAction
{
	eNoAction=0,
	eMoveLeft,
	eMoveRight,
	eJump,
	eAttack,
	ePause,
	eVolumeUp,
	eVolumeDown,
	eQuit
};

#endif


